Nations of the Known World
The Shattered Reach
Long before written memory, the world was a single sprawling landmass — a cradle where titans walked, celestials contended, and mortal kingdoms first took root. This unity was violently undone in the cataclysm of the Shattering, a world-rending upheaval said to have been caused by warring stars or a reckless spell of unimaginable scale. Mountains split, rivers boiled into steam, and fissures swallowed whole empires. When the world stilled, a vast ocean stood where fertile plains once stretched, forever dividing the continents and scattering countless islands like shattered jewels across the waters.
Even now, sages debate the true cause of the Shattering, poring over fragmentary myths and cryptic ruins. Meanwhile, sailors and merchants ply the seas born of that long-ago devastation, unknowingly tracing the scars of an ancient wound with every voyage. This ocean stands as both a bridge and a barrier between civilizations, its depths hiding echoes of the world that once was.
The Veildeep Ocean
The Veildeep is the ocean that separates the two continents main of The Shattered Reach. Legends say that it hides mysteries and ancient wreckage from the clashes during the Twilight Rebellion.
Nations
The Redwynn Empire
0 - The Redwynn Empire is a mighty kingdom sprawling along the western coast of the eastern continent. Rolling hills give way to dense forests, jagged mountain ranges, and breathtaking coastlines dotted with bustling ports. The Redwynn Empire is ruled by Emperor Seamus Redwynn II, but each major city maintains its own elected mayor, balancing the interests of local governance with imperial decree. This mix of monarchy and civic democracy, alongside its thriving guilds, makes it a hub of trade, politics, and intrigue.
Think: Classic coastal fantasy setting. A melting pot of races, cultures and religions due to the coastal trading nature of the nation.
The Tzicali Isles
The Tzicali Isles are a verdant archipelago of misty, tropical islands where feudal noble houses rule individual islands or coastal regions. While the landscape and culture draw on bright Mayan-inspired aesthetics with samurai-like warrior orders, political life is dominated by competing Daimyo who jockey for influence across the archipelago. A ceremonial High Shogun — chosen only in times of grave need by a council of the most powerful houses and the Starreaders — serves as the Isles’ singular monarch in ritual and foreign affairs, but day-to-day authority remains with the local lords and their warrior clans.
Think: Feudal Japan with lords and ladies ruling small portions of the region, all submitting to a singular king. Aesthetically the Tzicali isles resemble Mayan tradition and architecture with bright colors and decorating their clothes and buildings.
The Kingdom of Tyril
A realm of lush jungles and resplendent jeweled palaces, the Kingdom of Tyril thrives amongst the lush Eastern forests of Caelthys. The king and his nobles maintain vast menageries of magical beasts — status symbols as much as formidable weapons — creating a society where wonder and terror walk hand in hand.
Think: Wood-elves and humanoid animal-folk dominate this realm. Essentially forest cities where the buildings are built into the canopy. Imagine the Ewok village.
The Korrandian League
Renowned for its towering academies and vibrant art halls, the Korrandian League is an alliance of independent city-states. Merchant houses, master artisans, and brilliant mages constantly push the limits of magic, technology, fashion, and philosophy. Fiercely competitive yet dazzlingly progressive, Korrandi stands as the intellectual and cultural heart of the world.
Think: Renaissance Italy. A cultural hub for innovation in technology, fashion, and politics. This has led to a huge societal wealth gap. Basically hunger games districts with the uber wealthy and the super poor.
The Dulann Confederacy
The Dulann Confederacy is a harsh alliance of warlord clans who carve their homes into the frozen mountains and volcanoes of the North. They trust strength far more than the distant sun, moon, or stars that long ago abandoned them. Each clan rules its own domain, united only by the Kraal—a leader chosen through ritual combat when the previous ruler dies—and by their shared belief that power is earned, never granted. Their cities exist inside the warm confines of the mountains and volcanoes in the Northern Wastelands.